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Energy

Energy is the resource demigods spend to cast most abilities. It regenerates over time, many abilities and attributes give it back, and your maximum energy grows with your demigod skill level.

How it works

  • Most abilities cost energy. Each ability page shows its cost in the infobox; some cost eitr instead.
  • You cannot cast an ability without enough energy for it.
  • Your energy is saved when you log out and comes back when you log in (up to your current maximum).
  • You start with 0 energy after you die or choose a demigod.
  • The energy meter at the bottom left shows your energy, your maximum and your demigod skill level. While a draining ability is active, it shows that ability's name instead of the level.

Maximum energy

You get 1 more maximum energy every 10 demigod skill levels.

Demigod skill level Maximum energy
0 2
10 3
20 4
30 5
40 6
50 7
60 8
70 9
80 10
90 11
100 12

Bonuses on top:

Source Bonus
Infused Megingjord (worn) +3
Thunder Forger (Brokkr) +1

Regeneration

  • You regain 1 energy every 10 seconds on your own.
  • Spending energy restarts the countdown: the next point comes a full 10 seconds after you last spent energy.
  • Infused Leather Scraps shortens the time, down to 5 seconds after 5 items.

Draining abilities

Some abilities stay active and drain energy instead of costing it once:

Ability Demigods Drains 1 energy every
Decay Aura Hel 3 s
Enrage Fenrir 2 s
Heal Over Time Fenrir, Freyja, Kvasir, Ullr 1 s
Lightning Aura Thor 4 s
Lightning Storm Thor 1 s
  • They need at least 1 energy to start, and stop when your energy runs out.
  • Turning one off before its first drain still costs 1 energy.
  • No regeneration while one is active: each drain restarts the countdown, so passive regeneration never happens. Most chances to regain energy on a hit or block are also blocked (see the table below).

Getting energy back

Each page has the exact chance or amount.

Source Demigods When Blocked while draining
Acid Bolt, Meteor Hel Chance when it hits an enemy Yes
Fireball Surtr Chance when it hits an enemy Yes
Holy Strike Eir Chance when it strikes an enemy Yes
Ice Shards Fenrir Chance for each shard that hits an enemy Yes
Lightning Bolt Njord Chance when it hits an enemy Yes
Lightning Strike Thor Chance when the explosion damages anything Yes
Lightning Torpedo Brokkr Chance when it hits an enemy Yes
Poison Javelin Freyja Chance when it hits an enemy Yes
Hunter Ullr Chance when an arrow or bolt hits an enemy Yes
Titan Arms Fenrir Chance on bare-handed or fist-weapon hits, and on bare-handed blocks Yes
Valkyrie Eir, Freyja Chance when blocking an enemy's attack or hitting it with a thrown spear Yes
Drain Blood Surtr Turns health into energy No
Sacrifice Hel Turns minions (or health) into energy No
Restoration Njord, Thor Restores energy while you channel it No
Stone Shield Brokkr Chance every second while active No
Telekinesis Hraesvelgr Chance to refund its energy cost No
Flame Body Surtr Chance every second No
Static Body Thor Chance every second No
Water Shield Njord Chance every second while the shield is up No
Sneaky Ullr Each sneak attack No
Thirsty Kvasir Chance on each kill No
Thorn Body Freyja 1 energy every 5 s near a tree No
Companions Several Chance when a companion hits an enemy No

Default values

Setting Default Config
Maximum energy at level 0 2 [Energy] Energy At Base Level
Maximum energy at level 100 12 [Energy] Energy At Max Level
Time to regenerate 1 energy 10 s [Energy] Energy Regeneration Period (seconds) (0 turns it off)