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Summon Wolf

Summon Wolf calls a loyal wolf companion that stays with you until you dismiss it or it dies. It grows bigger, healthier and stronger with your demigod skill level, gains stars by fighting and remembers its name between summons. Fenrir summons an Ulv; Ullr summons a wolf.

Used by Fenrir, Ullr
Input Upper Side Mouse + Block
(Ability C)
Energy cost None
Cooldown 50 s
Duration Until dismissed or killed
Config ID Wolf
Config section [Ability Wolf] (shared by all variants)

Both variants share one config section: a server change affects Fenrir and Ullr alike.

Effect

  1. You cheer and your companion appears about 5 m in front of you.
  2. It follows you, fights your enemies and can be commanded like a tamed creature.
  3. Use the ability again to dismiss it.

  4. Each hit on an enemy: 50% chance to regenerate 1 energy for you.

  5. It remembers its name, health and feeding between summons, also when it disappears for being too far from you.
  6. Teleporting, dying or logging out dismisses it, just like using the ability again. Summon it again afterwards.
  7. If it dies, it is lost for good: your next summon is a new companion with no stars, no hits and no name.
  8. It flees when its health is low (30%).
  9. Hits from bosses deal only 50% damage to it.

Distance from you:

Distance What happens
35 m or more It runs much faster to catch up
50 m or more It teleports back to about 30 m from you
55 m or more It is dismissed

Stats

Damage and health grow slowly at low levels and sharply at high levels.

Lv 0 Lv 50 Lv 100
Damage per hit 5 31 80
Damage per hit when fed (+25%) 6.25 38.75 100
Maximum health, no stars 100 1125 3000
Maximum health, 2 stars 150 1685 4500
Size 60% 80% 100%
  • The size also gets a small fixed bonus on top, which differs between the Ulv and the wolf.

Feeding

  • Feed it like a tamed wolf. While it is fed (happy), it deals 25% more damage.
  • Feeding lasts 3600 s.
  • In-game message when it gets hungry again: "Your wolf is no longer happy".

Stars

  • After 40 hits on enemies it gains 1 star; after 100 hits, 2 stars.
  • Each star adds 25% maximum health.
  • The hit count is kept between summons, but resets to 0 when it dies: it loses its stars.

Regeneration

  • Out of combat: 5% of its maximum health every 5 seconds.
  • In combat: 40% of that (2% every 5 seconds).

Variants

Ulv (Fenrir)

  • Damage: 75% Slash + 25% Pierce.
  • Fire Frost Resistant
  • Poison Weak
  • Cannot swim.
  • Fenrir gains extra demigod skill experience from its damage (see Fenrir).

Wolf (Ullr)

  • Damage: 100% Slash.
  • Frost Resistant
  • Has a ghostly look. Setting: [Ability Wolf] Apply Ghost Effect.

Infused

  • 5% of the damage your companion takes is reflected back at the attacker as Frost damage.
  • Does not work against bosses.

Limits

  • Not usable indoors, such as in dungeons and caves.