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Heal Over Time

Heal Over Time heals you every second until you are back to full health. It drains energy while active instead of costing energy up front. Fenrir, Freyja, Kvasir and Ullr each have their own visual theme.

Used by Fenrir, Freyja, Kvasir, Ullr
Input Lower Side Mouse + Block
(Ability D)
Energy cost Needs 1+ energy; drains 1 every second
Cooldown None
Duration Until full health or out of energy
Config ID HealOverTime
Config section [Ability Heal Over Time] (shared by all variants)

All variants share one config section: a server change affects every demigod that has it.

Effect

  1. Use it while injured. It cannot be used at full health.
  2. Every second, you are healed and 1 energy is drained.
  3. It stops by itself when your health is full or your energy reaches 0.

  4. It cannot be turned off early.

Healing

Healing per second grows evenly from 15 at level 0 to 30 at level 100.

Lv 0 Lv 50 Lv 100
Healing per second 15 22.5 30

Variants

All variants have the same values; only the visual and sound effects differ.

Frost (Fenrir, Ullr)

  • Frost visual effects.

Nature (Freyja)

  • Nature visual and sound effects.

Blood (Kvasir)

  • Blood visual and sound effects.

Infused

  • Removes Burning from you every second while active.

Notes

  • While it drains energy, most chances to regenerate energy on a hit (such as from Titan Arms or Ice Shards) do not work.