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Nature Wisp

Nature Wisp summons a wisp that works for Freyja: it catches nearby fish, makes crops grow much faster and brings wood out of runestones. It stays until you dismiss it.

Used by Freyja
Input Upper Side Mouse + Block
(Ability C)
Energy cost None
Cooldown 30 s, starts when summoned
Duration Until dismissed
Range Works within 50 m of where it was summoned (fish: 20 m)
Config ID NatureWisp
Config section [Ability Nature Wisp]

Effect

  1. Freyja releases the wisp from her hand. It rises about 5 m above the spot.
  2. Every second, it looks for work around that spot, in this order:
    1. Fish swimming within 20 m: it catches them for you.
    2. Growing crops within 50 m: it makes them grow faster.
    3. Runestones within 50 m (the lore stones found in the world): it brings wood out of them.
  3. Use the ability again to dismiss it.

  4. Wood first: if you aim at a runestone (its text must be visible) when you summon the wisp, it gathers wood before tending crops. Fish still come first.

  5. The wisp stays where you summoned it. It disappears if you get 100 m or more away from it.
  6. It disappears when you teleport or die.

Crops

Every second, the wisp takes a share of a crop's total growth time off its remaining time: 5% base + 0.2% per level.

Lv 0 Lv 50 Lv 100
Growth per second 5% 15% 25%
Time to grow a freshly planted crop 20 s About 7 s 4 s
  • Only healthy crops that are still growing.

Wood

Time per piece of wood grows shorter evenly from 5 s at level 0 to 2.5 s at level 100.

Lv 0 Lv 50 Lv 100
Time per piece of wood 5 s 3.75 s 2.5 s
  • The wood drops at the runestone.
  • The wisp stops gathering while 500 pieces it brought are still lying on the ground. Setting: [Ability Nature Wisp] Wood Max Count.

Infused

  • Each time the wisp brings wood: 20% chance of an extra Fine wood.

Limits

  • Not usable while airborne or swimming.