Soar¶
Soar is Hraesvelgr's airborne special attack: a burst of wind that launches him forward through the air. Hold it to charge a longer, higher launch. He can soar several times before landing.
| Used by | Hraesvelgr |
| Input | Middle Mouse (Special attack while airborne), hold to charge |
| Energy cost | None |
| Cooldown | 3 s |
| Cast time | Up to 8 s of charging (optional) |
| Config ID | Soar |
| Config section | [Ability Soar] |
Effect¶
- Jump, then use the special attack while in the air.
- Release it right away for a quick launch, or keep holding to charge (wind gathers around you).
- When you release it, or after 8 s of charging, your fall stops and you are launched forward and upward.
The longer you charge, the stronger the launch:
| Charge | Forward force | Upward force |
|---|---|---|
| None (quick release) | 70 | 5 |
| Half (4 s) | 175 | 25 |
| Full (8 s) | 280 | 45 |
- Charging starts 0.35 s after you press the key; releasing before that gives a quick launch.
- The launch costs no stamina.
- Fall damage is counted from the height where you launch, not from where your jump started.
- If you land or start swimming while charging, the charge is lost and nothing happens.
- While airborne, the special attack always triggers Soar, whatever weapon you hold.
Dashes before landing¶
- You can soar up to 3 times before you touch the ground again.
- The 3 s cooldown applies between launches.
- In-game message when you have used them all: "You cannot dash again until you land!"
Infused¶
- Up to 5 launches before landing instead of 3.
Limits¶
- Only while airborne. Not while encumbered, swimming or sitting.