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Vortex

Vortex is a channeled wind ability for Hraesvelgr: a vortex around him pulls in loose objects, picks nearby plants and fish, and ends in an explosion that damages every enemy around him. It costs no energy.

Used by Hraesvelgr
Input Lower Side Mouse
(Ability B), hold
Energy cost None
Cooldown 15 s, starts when activated
Duration Up to 8 s of channeling
Range Pulls objects within 20 m
Explosion radius 10 m
Config ID Vortex
Config section [Ability Vortex]

Effect

  1. Hold the key. A vortex forms around you.
  2. While you hold it, loose objects within 20 m are pulled towards you, more strongly the longer you channel.
  3. When you release the key, or after 8 s, the vortex explodes if you channeled for at least 0.5 s.
  4. The explosion damages every enemy within 10 m and throws the pulled objects away from you.

  5. Pulled objects: dropped items, fish, logs, carts and other loose physics objects. Creatures and players are not pulled.

  6. Plants: pickable plants within 20 m (such as berries, mushrooms and ripe crops) are picked after 4.5–6 s of channeling, and their drops are pulled in.
  7. Fish: fish within 20 m are pulled too. A fish that ends up out of the water within 2 m of you is picked up after 1 s.
  8. A cart another player is pulling or has open is not pulled.
  9. The explosion also hits birds. It is very loud and alerts enemies nearby.

Damage

The explosion deals Blunt damage for each second you channeled, up to 3 s: 5 base + 0.45 per level per second.

Lv 0 Lv 50 Lv 100
Damage per second channeled Blunt 5 27.5 50
Peak damage, 3 s or more Blunt 15 82.5 150
  • Every enemy within 10 m takes the same damage.
  • Channeling longer than 3 s pulls harder but adds no damage.

Cooldown reset

  • If you release the key before 0.5 s, there is no explosion and the cooldown resets.
  • If the explosion hits no enemy, the cooldown resets. Setting: [Ability Vortex] Reset Cooldown On No Damage (on by default).

Infused

The explosion also deals Chop damage to trees and other destructible objects within 10 m, with tool tier 1. Per second channeled, up to 3 s: 10 base + 0.2 per level.

Lv 0 Lv 50 Lv 100
Damage to trees per second channeled Chop 10 20 30
Peak damage to trees, 3 s or more Chop 30 60 90
  • The felled logs are pulled in by your next vortex like any loose object.

Limits

  • Usable while airborne. Not usable while swimming.

Notes

  • Collateral protection: trees and ores are not damaged when an enemy is within 10 m of the explosion, or when an enemy within 6 m of you is targeting you. Setting: [(General)] Protect Resources From Collateral Damage (on by default; outdoors only).
  • The push on objects gets weaker with distance from you. Enemies are not pushed.