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Meteor

Meteor calls a meteor down from the sky onto the spot you aim at. It deals Blunt and Fire damage where it lands and knocks down trees. It costs eitr instead of energy and can give energy back on a hit.

Used by Hel
Input Upper Side Mouse
(Ability A)
Eitr cost 50
Energy cost None
Cooldown 5 s
Range 30 m
Explosion radius 5 m
Config ID Meteor
Config section [Ability Meteor]

Effect

  1. Aim at a spot within 30 m and cast. Hel cheers.
  2. A meteor falls from 50 m above that spot and explodes where it lands.
  3. The explosion damages enemies and trees around it.
  4. If it hits an enemy: 70% chance to regenerate 1 energy.

  5. Casting is loud and alerts enemies nearby.

Damage

10 base + 1.4 per level, split evenly between the two types.

Lv 0 Lv 50 Lv 100
Damage 10
5 Blunt + 5 Fire
80
40 Blunt + 40 Fire
150
75 Blunt + 75 Fire
Damage to trees Chop 200 400 600
  • Damage to trees: 200 base + 4 per level. Tool tier 1.

Infused

  • Eitr cost: 50 → 30.

Limits

  • Not usable indoors, such as in dungeons and caves.
  • You must aim at something within 30 m.
  • Not usable while swimming.

Notes

  • Collateral protection: trees and ores are not damaged when an enemy is within 10 m of the explosion, or when an enemy within 6 m of you is targeting you. Setting: [(General)] Protect Resources From Collateral Damage (on by default; outdoors only).
  • No energy regeneration while an energy-draining ability is active, such as Decay Aura.