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Telekinesis

Telekinesis lets Hraesvelgr grab an enemy under his crosshair, lift it into the air and pull it to him, staggering it. It can also lift a cart and launch it where he aims.

Used by Hraesvelgr
Input Upper Side Mouse
(Ability A)
Energy cost 1
Cooldown 1 s
Range 30 m
Config ID Telekinesis
Config section [Ability Telekinesis]

Effect on enemies

  1. Aim at an enemy within 30 m and use the ability. A bubble of wind wraps around it.
  2. If it stands on the ground, it is lifted 5 m up over 1 s (1 m indoors), then held for 0.5 s.
  3. It is pulled to just in front of you over 1.5 s and staggered as the pull starts.
  4. When it reaches you: 50% chance to refund the energy spent.

  5. The enemy cannot move while it is held, and it is alerted.

  6. An enemy already in the air is pulled straight to you.
  7. You can hold several enemies at once (one cast per enemy).

Effect on carts

  1. Aim at a cart and use the ability. It is lifted 8 m up over 1 s.
  2. It is held in the air for 3 s. Use the ability again during that time to launch it towards your crosshair. The second cast is free.
  3. Otherwise, it is pulled to you after the 3 s.
  4. When it arrives: 70% chance to refund the energy spent.

  5. The cart takes no damage from impacts while you move it.

  6. Only one cart at a time, and only while you are not holding an enemy.
  7. A cart another player is pulling or has open cannot be taken.

Target limits

Target Maximum mass Maximum size
Enemy 20 3.5 m
Cart 120 3.5 m
  • Mass is the game's physics mass, not the carry weight. Size is the larger of the target's height and width.
  • Bosses, players and swimming enemies cannot be pulled.
  • No energy is spent and no cooldown starts when there is no valid target.

Infused

Normal Infused
Range 30 m 45 m
Maximum enemy mass 20 50
Maximum enemy size 3.5 m 6.25 m
Maximum cart mass 120 250
Maximum cart size 3.5 m 6.25 m

Limits

  • Usable while airborne. Not usable while swimming.

Notes

  • Bosses are not staggered (they cannot be pulled at all).