Telekinesis¶
Telekinesis lets Hraesvelgr grab an enemy under his crosshair, lift it into the air and pull it to him, staggering it. It can also lift a cart and launch it where he aims.
| Used by | Hraesvelgr |
| Input | Upper Side Mouse (Ability A) |
| Energy cost | 1 |
| Cooldown | 1 s |
| Range | 30 m |
| Config ID | Telekinesis |
| Config section | [Ability Telekinesis] |
Effect on enemies¶
- Aim at an enemy within 30 m and use the ability. A bubble of wind wraps around it.
- If it stands on the ground, it is lifted 5 m up over 1 s (1 m indoors), then held for 0.5 s.
- It is pulled to just in front of you over 1.5 s and staggered as the pull starts.
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When it reaches you: 50% chance to refund the energy spent.
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The enemy cannot move while it is held, and it is alerted.
- An enemy already in the air is pulled straight to you.
- You can hold several enemies at once (one cast per enemy).
Effect on carts¶
- Aim at a cart and use the ability. It is lifted 8 m up over 1 s.
- It is held in the air for 3 s. Use the ability again during that time to launch it towards your crosshair. The second cast is free.
- Otherwise, it is pulled to you after the 3 s.
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When it arrives: 70% chance to refund the energy spent.
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The cart takes no damage from impacts while you move it.
- Only one cart at a time, and only while you are not holding an enemy.
- A cart another player is pulling or has open cannot be taken.
Target limits¶
| Target | Maximum mass | Maximum size |
|---|---|---|
| Enemy | 20 | 3.5 m |
| Cart | 120 | 3.5 m |
- Mass is the game's physics mass, not the carry weight. Size is the larger of the target's height and width.
- Bosses, players and swimming enemies cannot be pulled.
- No energy is spent and no cooldown starts when there is no valid target.
Infused¶
| Normal | Infused | |
|---|---|---|
| Range | 30 m | 45 m |
| Maximum enemy mass | 20 | 50 |
| Maximum enemy size | 3.5 m | 6.25 m |
| Maximum cart mass | 120 | 250 |
| Maximum cart size | 3.5 m | 6.25 m |
Limits¶
- Usable while airborne. Not usable while swimming.
Notes¶
- Bosses are not staggered (they cannot be pulled at all).