Elemental Shield¶
Elemental Shield surrounds you with a shield of three charges that reduces physical damage from every hit, makes you immune to one element and makes you faster. Eir's holy version blocks Spirit; Surtr's fire version blocks Fire.
| Used by | Eir, Surtr |
| Input | Lower Side Mouse (Ability B) |
| Energy cost | 2 |
| Cooldown | 15 s |
| Duration | Until all 3 charges are used |
| Config ID | ElementalShield |
| Config section | [Ability Elemental Shield] (shared by all variants) |
Both variants share one config section: a server change affects Eir and Surtr alike.
Effect¶
Casting gives you 3 charges (the maximum). While you have charges:
| Effect | Value |
|---|---|
| Physical damage reduction per hit | See the level table below |
| Element immunity | Spirit (Eir) or Fire (Surtr) |
| Health restored | 1 every 2 seconds |
| Movement speed | +10% |
- The reduction applies to each hit after armor and resistances, and only lowers its Blunt, Slash and Pierce part.
- On hits that also deal elemental damage, the physical part is reduced by less than the full amount.
- A charge is used when a melee hit from an enemy deals physical damage of at least 10% of your current health.
- Ranged hits never use a charge.
- The shield ends when the last charge is used. There is no time limit.
- No health regeneration while you are burning, poisoned, frozen, shocked or freezing.
Damage reduction¶
2 base + 0.1 per level.
| Lv 0 | Lv 50 | Lv 100 | |
|---|---|---|---|
| Damage reduced per hit | 2 | 7 | 12 |
The in-game tooltip and status show this value multiplied by the server's Difficulty setting.
Variants¶
Holy (Eir)¶
- Spirit Immune while you have charges.
- Infused reflection deals half Fire and half Spirit damage.
Fire (Surtr)¶
- Fire Immune while you have charges.
- Infused reflection deals Fire damage.
Infused¶
While you have charges:
- Every melee hit from an enemy reflects damage back at it: 0.5 per level.
- Eitr restored: 1 per second, also while sprinting or swimming.
- Stamina restored: 2 per second (not while sprinting, swimming or encumbered).
- Like the health regeneration, neither works while you are burning, poisoned, frozen, shocked or freezing.
| Lv 0 | Lv 50 | Lv 100 | |
|---|---|---|---|
| Reflected damage | 0 | 25 | 50 |
Limits¶
- You cannot cast it while you still have 3 charges.
Notes¶
- Movement speed: applies to walking, jogging, sprinting, sneaking and swimming, but not while encumbered, and
does not change jump height. Adds up with other movement speed bonuses. Setting:
[(Special Modifiers)] Special Movement Speed Modifier (%).