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Elemental Shield

Elemental Shield surrounds you with a shield of three charges that reduces physical damage from every hit, makes you immune to one element and makes you faster. Eir's holy version blocks Spirit; Surtr's fire version blocks Fire.

Used by Eir, Surtr
Input Lower Side Mouse
(Ability B)
Energy cost 2
Cooldown 15 s
Duration Until all 3 charges are used
Config ID ElementalShield
Config section [Ability Elemental Shield] (shared by all variants)

Both variants share one config section: a server change affects Eir and Surtr alike.

Effect

Casting gives you 3 charges (the maximum). While you have charges:

Effect Value
Physical damage reduction per hit See the level table below
Element immunity Spirit (Eir) or Fire (Surtr)
Health restored 1 every 2 seconds
Movement speed +10%
  • The reduction applies to each hit after armor and resistances, and only lowers its Blunt, Slash and Pierce part.
  • On hits that also deal elemental damage, the physical part is reduced by less than the full amount.
  • A charge is used when a melee hit from an enemy deals physical damage of at least 10% of your current health.
  • Ranged hits never use a charge.
  • The shield ends when the last charge is used. There is no time limit.
  • No health regeneration while you are burning, poisoned, frozen, shocked or freezing.

Damage reduction

2 base + 0.1 per level.

Lv 0 Lv 50 Lv 100
Damage reduced per hit 2 7 12

The in-game tooltip and status show this value multiplied by the server's Difficulty setting.

Variants

Holy (Eir)

  • Spirit Immune while you have charges.
  • Infused reflection deals half Fire and half Spirit damage.

Fire (Surtr)

  • Fire Immune while you have charges.
  • Infused reflection deals Fire damage.

Infused

While you have charges:

  • Every melee hit from an enemy reflects damage back at it: 0.5 per level.
  • Eitr restored: 1 per second, also while sprinting or swimming.
  • Stamina restored: 2 per second (not while sprinting, swimming or encumbered).
  • Like the health regeneration, neither works while you are burning, poisoned, frozen, shocked or freezing.
Lv 0 Lv 50 Lv 100
Reflected damage 0 25 50

Limits

  • You cannot cast it while you still have 3 charges.

Notes

  • Movement speed: applies to walking, jogging, sprinting, sneaking and swimming, but not while encumbered, and does not change jump height. Adds up with other movement speed bonuses. Setting: [(Special Modifiers)] Special Movement Speed Modifier (%).