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Crush

Crush is an airborne special attack: you leap up and forward, then strike from above, and a hard landing triggers Titan Legs' landing blast at full force. Njord's version has a water and lightning look; Surtr's version sets him on fire.

Used by Njord, Surtr
Input Middle Mouse
(Special attack while airborne)
Energy cost 1
Cooldown 10 s
Config ID Crush
Config section [Ability Crush] (shared by all variants)

Both variants share one config section: a server change affects Njord and Surtr alike.

Effect

  1. Jump, then use the special attack while in the air, at least 1 m above the ground.
  2. Your falling speed is cancelled and you are pushed up and forward (upward force 7, forward force 5).
  3. You strike on the way down with your weapon's special attack. The strike costs no stamina.
  4. When you land, Titan Legs' landing blast triggers at maximum force if you were still in the attack or falling fast (10 m/s or more).

  5. While airborne, the special attack always triggers Crush, whatever weapon you hold.

  6. It cancels slow falling (such as from the Feather cape) and gliding effects.
  7. Landing in water ends it without a landing blast.
  8. The strike deals your weapon's normal special-attack damage, but always uses the knife's special-attack animation. It gets no sneak-attack bonus.
  9. With a spear, the strike hits in melee in front of you instead of throwing: the spear stays in your hand and deals the same damage as its throw.

Variants

Lightning (Njord)

  • Water visual effects when you leap.
  • The infused landing explosion deals Lightning damage.

Fire (Surtr)

  • You burst into flames during the leap.
  • The infused landing explosion deals Fire damage.

Infused

  • Cooldown: 10 s → 5 s.
  • Landing explosion: every enemy within 5 m of where you land takes damage. It also hits birds.

Explosion damage: 1 per level, with no base damage.

Lv 0 Lv 50 Lv 100
Landing explosion, Njord Lightning 0 50 100
Landing explosion, Surtr Fire 0 50 100

Limits

  • Only while airborne, with at least 1 m of open space right below you. Terrain, buildings and ships count as ground.
  • A normal standing jump is high enough; a jump with no stamina left is not. Dropping off a ledge or cliff also works.
  • Not while encumbered, sitting, attacking, dodging or staggered.