Crush¶
Crush is an airborne special attack: you leap up and forward, then strike from above, and a hard landing triggers Titan Legs' landing blast at full force. Njord's version has a water and lightning look; Surtr's version sets him on fire.
| Used by | Njord, Surtr |
| Input | Middle Mouse (Special attack while airborne) |
| Energy cost | 1 |
| Cooldown | 10 s |
| Config ID | Crush |
| Config section | [Ability Crush] (shared by all variants) |
Both variants share one config section: a server change affects Njord and Surtr alike.
Effect¶
- Jump, then use the special attack while in the air, at least 1 m above the ground.
- Your falling speed is cancelled and you are pushed up and forward (upward force 7, forward force 5).
- You strike on the way down with your weapon's special attack. The strike costs no stamina.
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When you land, Titan Legs' landing blast triggers at maximum force if you were still in the attack or falling fast (10 m/s or more).
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While airborne, the special attack always triggers Crush, whatever weapon you hold.
- It cancels slow falling (such as from the Feather cape) and gliding effects.
- Landing in water ends it without a landing blast.
- The strike deals your weapon's normal special-attack damage, but always uses the knife's special-attack animation. It gets no sneak-attack bonus.
- With a spear, the strike hits in melee in front of you instead of throwing: the spear stays in your hand and deals the same damage as its throw.
Variants¶
Lightning (Njord)¶
- Water visual effects when you leap.
- The infused landing explosion deals Lightning damage.
Fire (Surtr)¶
- You burst into flames during the leap.
- The infused landing explosion deals Fire damage.
Infused¶
- Cooldown: 10 s → 5 s.
- Landing explosion: every enemy within 5 m of where you land takes damage. It also hits birds.
Explosion damage: 1 per level, with no base damage.
| Lv 0 | Lv 50 | Lv 100 | |
|---|---|---|---|
| Landing explosion, Njord Lightning | 0 | 50 | 100 |
| Landing explosion, Surtr Fire | 0 | 50 | 100 |
Limits¶
- Only while airborne, with at least 1 m of open space right below you. Terrain, buildings and ships count as ground.
- A normal standing jump is high enough; a jump with no stamina left is not. Dropping off a ledge or cliff also works.
- Not while encumbered, sitting, attacking, dodging or staggered.