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Neck

Neck summons a friendly neck that gathers resources for Njord: it catches fish for him and chops logs, trees and bushes. It does not fight, and stays until you dismiss it or it dies.

Used by Njord
Input Upper Side Mouse + Block
(Ability C)
Energy cost None
Cooldown 30 s, starts when summoned
Duration Until dismissed or killed
Range Works within 50 m of you
Config ID Neck
Config section [Ability Neck]

Effect

  1. A neck appears about 3 m in front of you.
  2. It goes to the closest resource within 50 m of you that it can work on:
    • fish swimming in the water: it catches them for you;
    • logs, trees, small trees, bushes and stumps: it chops them.
  3. With nothing to do, it follows you.
  4. Use the ability again to dismiss it.

  5. It hits once per second.

  6. It ignores enemies and does not fight.
  7. It regenerates 5% of its maximum health per second.
  8. It is immune to heat (lava and the hot Ashlands sea) and takes no damage from falling trees.
  9. It has a ghostly look. Setting: [Ability Neck] Apply Ghost Effect.
  10. It disappears when you teleport, die or log out.
  11. If enabled: with [Ability Neck] Flee From Enemies = true, it flees from enemies instead of ignoring them.

Stats

Damage grows evenly with level; health grows slowly at low levels and sharply at high levels.

Lv 0 Lv 50 Lv 100
Damage per hit Chop 10 20 30
Maximum health 20 80 200
  • Tool tier 0: beech, pine, fir and Ashlands trees.
  • Servers can change which bushes and small objects it chops: [Ability Neck] Destructibles List.

Infused

  • Summons 2 necks instead of 1, one on each side of you. Two necks never work on the same resource.
  • Tool tier 0 → 5: they can chop every tree, including birch, oak, ancient trees and Yggdrasil shoots.

Limits

  • Not usable indoors, such as in dungeons and caves.

Notes

  • Bosses deal only 50% damage to summoned companions. Setting: [Combat] Follower Damage From Boss Modifier (%).