Minions¶
Minions raises a skeleton warrior that follows Hel and fights for her. Cast it again to raise up to three skeletons; they grow much stronger with Hel's level and stay until they die.
| Used by | Hel |
| Input | Upper Side Mouse + Block (Ability C) |
| Energy cost | 1 |
| Cooldown | 2 s |
| Duration | Until killed |
| Config ID | Minions |
| Config section | [Ability Minions] |
Effect¶
- Hel puts her weapons away and performs a summoning ritual. You cannot move for 1.5 s.
- A skeleton rises about 5 m in front of you, and your weapons come back.
-
It follows you and attacks your enemies.
-
Up to 3 skeletons at a time. With 3 active, you cannot cast it again (unless infused).
- Each hit on an enemy: 10% chance to regenerate 1 energy for you.
- Skeletons regenerate 2% of their maximum health per second.
- Sacrifice turns your minions into energy and health.
- They disappear when you teleport, die or log out.
Distance from you:
| Distance | What happens |
|---|---|
| 35 m or more | It runs much faster to catch up |
| 50 m or more | It teleports back to about 30 m from you |
| 55 m or more | It is dismissed |
Stats¶
Damage and health grow slowly at low levels and sharply at high levels.
| Lv 0 | Lv 50 | Lv 100 | |
|---|---|---|---|
| Damage per hit Slash | 5 | 44 | 100 |
| Maximum health | 25 | 455 | 1250 |
Infused¶
- With 3 skeletons active, cast again to summon a ghost as well (one at a time).
- The ghost has the same health as a skeleton and deals double damage.
| Lv 0 | Lv 50 | Lv 100 | |
|---|---|---|---|
| Ghost damage per hit Slash | 10 | 88 | 200 |
Limits¶
- Not usable while airborne or swimming.
Notes¶
- Bosses deal only 50% damage to summoned companions. Setting:
[Combat] Follower Damage From Boss Modifier (%). - Damage dealt by your minions gives Hel demigod skill experience (see Hel).