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Minions

Minions raises a skeleton warrior that follows Hel and fights for her. Cast it again to raise up to three skeletons; they grow much stronger with Hel's level and stay until they die.

Used by Hel
Input Upper Side Mouse + Block
(Ability C)
Energy cost 1
Cooldown 2 s
Duration Until killed
Config ID Minions
Config section [Ability Minions]

Effect

  1. Hel puts her weapons away and performs a summoning ritual. You cannot move for 1.5 s.
  2. A skeleton rises about 5 m in front of you, and your weapons come back.
  3. It follows you and attacks your enemies.

  4. Up to 3 skeletons at a time. With 3 active, you cannot cast it again (unless infused).

  5. Each hit on an enemy: 10% chance to regenerate 1 energy for you.
  6. Skeletons regenerate 2% of their maximum health per second.
  7. Sacrifice turns your minions into energy and health.
  8. They disappear when you teleport, die or log out.

Distance from you:

Distance What happens
35 m or more It runs much faster to catch up
50 m or more It teleports back to about 30 m from you
55 m or more It is dismissed

Stats

Damage and health grow slowly at low levels and sharply at high levels.

Lv 0 Lv 50 Lv 100
Damage per hit Slash 5 44 100
Maximum health 25 455 1250

Infused

  • With 3 skeletons active, cast again to summon a ghost as well (one at a time).
  • The ghost has the same health as a skeleton and deals double damage.
Lv 0 Lv 50 Lv 100
Ghost damage per hit Slash 10 88 200

Limits

  • Not usable while airborne or swimming.

Notes

  • Bosses deal only 50% damage to summoned companions. Setting: [Combat] Follower Damage From Boss Modifier (%).
  • Damage dealt by your minions gives Hel demigod skill experience (see Hel).