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Companions

Several demigods can summon creatures that follow them and fight, or gather resources, for them. This page compares every companion and lists the rules they share; each ability page has the full details.

Overview

Companion Ability Demigod Job How many Lasts
Charmed creature Charm Kvasir Fights No limit 15–30 s, by level
Deathsquito Poison Cloud Freyja Fights 3 (5 infused) 30 s
Ghost Minions, infused Hel Fights 1, once 3 skeletons are out Until killed
Neck Neck Njord Catches fish, chops wood 1 (2 infused) Until dismissed or killed
Skeleton Minions Hel Fights Up to 3 Until killed
Stone golem Stone Golem Brokkr Fights 1 60 s
Surtling Summon Surtling Surtr Fights 1 (2 infused) 30 s
Ulv Summon Wolf Fenrir Fights 1 Until dismissed or killed
Wolf Summon Wolf Ullr Fights 1 Until dismissed or killed

How companions work

  • Companions follow you and attack your enemies. Deathsquitos and charmed creatures do not follow you: they attack enemies nearby.
  • The neck never fights: it catches fish and chops wood near you.
  • All companions disappear when you teleport, die or log out, and all charms end.
  • Damage and health are set when you summon the companion: a level gained counts from your next summon. Your wolf is the exception: it grows stronger as soon as you level up.
  • Bosses deal only 50% damage to summoned companions. Setting: [Combat] Follower Damage From Boss Modifier (%). Charmed creatures take full damage from bosses.
  • Charmed creatures keep their own damage and health. When the charm ends, they go back to their own side.

Summon Wolf is different

  • Your Ulv or wolf has a name and can be commanded like a tamed creature.
  • Dismissing it, teleporting, dying, logging out or leaving it too far behind keeps its name, health, feeding and stars for the next summon.
  • If it dies, it is lost for good: your next summon is a new companion with no stars.
  • Feeding it (+25% damage) and stars (+25% maximum health each) are explained on the Summon Wolf page.

Damage

Most companions' damage per hit grows slowly at low levels and sharply at high levels.

Companion Damage types Lv 0 Lv 50 Lv 100
Deathsquito 75% Pierce
25% Poison
10 105 200
Ghost Slash 10 88 200
Skeleton Slash 5 44 100
Stone golem 75% Blunt
25% Pierce
10 77 200
Surtling 75% Fire
25% Blunt
10 59 150
Ulv 75% Slash
25% Pierce
5 31 80
Wolf Slash 5 31 80
  • Deathsquito damage grows evenly with level: 10 base + 1.9 per level.
  • A fed Ulv or wolf deals 25% more.
  • The neck does not fight. Its chop damage to trees is on the Neck page.

Health

Maximum health grows slowly at low levels and sharply at high levels.

Companion Lv 0 Lv 50 Lv 100
Neck 20 80 200
Skeleton or ghost 25 455 1250
Stone golem 50 735 2000
Surtling 25 190 500
Ulv or wolf, no stars 100 1125 3000
Ulv or wolf, 2 stars 150 1685 4500
  • Deathsquitos keep the health of a wild deathsquito; it does not grow with your level.

Energy and regeneration

Each hit a companion lands on an enemy may regenerate 1 energy for you.

Companion Energy chance per hit Health regeneration
Neck None 5% of maximum health per second
Skeleton or ghost 10% 2% of maximum health per second
Stone golem 50% 1% of maximum health per second
Surtling 50% 5% of maximum health per second
Ulv or wolf 50% 5% of maximum health every 5 s (2% in combat)
  • Deathsquitos and charmed creatures give no energy and get no extra regeneration.

Distance from you

Companion Runs much faster to catch up Teleports back to about 30 m from you Disappears
Charmed creature No No 55 m or more (the charm ends)
Deathsquito No No 55 m or more
Neck No No No (it only works within 50 m of you)
Skeleton or ghost 35 m or more 50 m or more 55 m or more
Stone golem or surtling 35 m or more No 65 m or more
Ulv or wolf 35 m or more 50 m or more 55 m or more

Permanent bonuses

  • Infused Morgenheart: +25% damage and +25% maximum health for summoned companions. Companions already out get the health bonus right away.
  • Infused Liquid Frost: +20% damage for summoned companions too. It multiplies with Infused Morgenheart.
  • The damage bonuses apply to the companions that fight. The neck's chop damage is unchanged.
  • Neither applies to charmed creatures.
  • The values on this page are without these bonuses.

Interactions

  • Demigod skill experience: Hel gains experience from her minions' damage, Fenrir from his Ulv's damage and Surtr from his surtlings' Fire damage.
  • Sacrifice (Hel) turns her skeletons and ghost into energy and health.
  • Burning Ground never hits companions.
  • Holy Heal does not heal companions.
  • Sense Creatures does not show companions.
  • Companions never drop extra skins (Hunter) or coins (Raider), and do not count for Thirsty.
  • Kills by your minions do not count for Soul Reaper.
  • A creature that Charm tames for good becomes a normal tamed creature, not a companion: none of the rules on this page apply to it.

Wisps

Nature Wisp (Freyja) and Energy Wisp (Hraesvelgr) are summoned helpers, but not creatures: enemies cannot attack them, and the companion rules on this page do not apply.