Companions¶
Several demigods can summon creatures that follow them and fight, or gather resources, for them. This page compares every companion and lists the rules they share; each ability page has the full details.
Overview¶
| Companion | Ability | Demigod | Job | How many | Lasts |
|---|---|---|---|---|---|
| Charmed creature | Charm | Kvasir | Fights | No limit | 15–30 s, by level |
| Deathsquito | Poison Cloud | Freyja | Fights | 3 (5 infused) | 30 s |
| Ghost | Minions, infused | Hel | Fights | 1, once 3 skeletons are out | Until killed |
| Neck | Neck | Njord | Catches fish, chops wood | 1 (2 infused) | Until dismissed or killed |
| Skeleton | Minions | Hel | Fights | Up to 3 | Until killed |
| Stone golem | Stone Golem | Brokkr | Fights | 1 | 60 s |
| Surtling | Summon Surtling | Surtr | Fights | 1 (2 infused) | 30 s |
| Ulv | Summon Wolf | Fenrir | Fights | 1 | Until dismissed or killed |
| Wolf | Summon Wolf | Ullr | Fights | 1 | Until dismissed or killed |
How companions work¶
- Companions follow you and attack your enemies. Deathsquitos and charmed creatures do not follow you: they attack enemies nearby.
- The neck never fights: it catches fish and chops wood near you.
- All companions disappear when you teleport, die or log out, and all charms end.
- Damage and health are set when you summon the companion: a level gained counts from your next summon. Your wolf is the exception: it grows stronger as soon as you level up.
- Bosses deal only 50% damage to summoned companions. Setting:
[Combat] Follower Damage From Boss Modifier (%). Charmed creatures take full damage from bosses. - Charmed creatures keep their own damage and health. When the charm ends, they go back to their own side.
Summon Wolf is different¶
- Your Ulv or wolf has a name and can be commanded like a tamed creature.
- Dismissing it, teleporting, dying, logging out or leaving it too far behind keeps its name, health, feeding and stars for the next summon.
- If it dies, it is lost for good: your next summon is a new companion with no stars.
- Feeding it (+25% damage) and stars (+25% maximum health each) are explained on the Summon Wolf page.
Damage¶
Most companions' damage per hit grows slowly at low levels and sharply at high levels.
| Companion | Damage types | Lv 0 | Lv 50 | Lv 100 |
|---|---|---|---|---|
| Deathsquito | 75% Pierce 25% Poison |
10 | 105 | 200 |
| Ghost | Slash | 10 | 88 | 200 |
| Skeleton | Slash | 5 | 44 | 100 |
| Stone golem | 75% Blunt 25% Pierce |
10 | 77 | 200 |
| Surtling | 75% Fire 25% Blunt |
10 | 59 | 150 |
| Ulv | 75% Slash 25% Pierce |
5 | 31 | 80 |
| Wolf | Slash | 5 | 31 | 80 |
- Deathsquito damage grows evenly with level: 10 base + 1.9 per level.
- A fed Ulv or wolf deals 25% more.
- The neck does not fight. Its chop damage to trees is on the Neck page.
Health¶
Maximum health grows slowly at low levels and sharply at high levels.
| Companion | Lv 0 | Lv 50 | Lv 100 |
|---|---|---|---|
| Neck | 20 | 80 | 200 |
| Skeleton or ghost | 25 | 455 | 1250 |
| Stone golem | 50 | 735 | 2000 |
| Surtling | 25 | 190 | 500 |
| Ulv or wolf, no stars | 100 | 1125 | 3000 |
| Ulv or wolf, 2 stars | 150 | 1685 | 4500 |
- Deathsquitos keep the health of a wild deathsquito; it does not grow with your level.
Energy and regeneration¶
Each hit a companion lands on an enemy may regenerate 1 energy for you.
| Companion | Energy chance per hit | Health regeneration |
|---|---|---|
| Neck | None | 5% of maximum health per second |
| Skeleton or ghost | 10% | 2% of maximum health per second |
| Stone golem | 50% | 1% of maximum health per second |
| Surtling | 50% | 5% of maximum health per second |
| Ulv or wolf | 50% | 5% of maximum health every 5 s (2% in combat) |
- Deathsquitos and charmed creatures give no energy and get no extra regeneration.
Distance from you¶
| Companion | Runs much faster to catch up | Teleports back to about 30 m from you | Disappears |
|---|---|---|---|
| Charmed creature | No | No | 55 m or more (the charm ends) |
| Deathsquito | No | No | 55 m or more |
| Neck | No | No | No (it only works within 50 m of you) |
| Skeleton or ghost | 35 m or more | 50 m or more | 55 m or more |
| Stone golem or surtling | 35 m or more | No | 65 m or more |
| Ulv or wolf | 35 m or more | 50 m or more | 55 m or more |
Permanent bonuses¶
- Infused Morgenheart: +25% damage and +25% maximum health for summoned companions. Companions already out get the health bonus right away.
- Infused Liquid Frost: +20% damage for summoned companions too. It multiplies with Infused Morgenheart.
- The damage bonuses apply to the companions that fight. The neck's chop damage is unchanged.
- Neither applies to charmed creatures.
- The values on this page are without these bonuses.
Interactions¶
- Demigod skill experience: Hel gains experience from her minions' damage, Fenrir from his Ulv's damage and Surtr from his surtlings' Fire damage.
- Sacrifice (Hel) turns her skeletons and ghost into energy and health.
- Burning Ground never hits companions.
- Holy Heal does not heal companions.
- Sense Creatures does not show companions.
- Companions never drop extra skins (Hunter) or coins (Raider), and do not count for Thirsty.
- Kills by your minions do not count for Soul Reaper.
- A creature that Charm tames for good becomes a normal tamed creature, not a companion: none of the rules on this page apply to it.
Wisps¶
Nature Wisp (Freyja) and Energy Wisp (Hraesvelgr) are summoned helpers, but not creatures: enemies cannot attack them, and the companion rules on this page do not apply.