Charm¶
Charm turns a creature under Kvasir's crosshair into a temporary ally that fights on his side. Sometimes it tames the creature for good.
| Used by | Kvasir |
| Input | Upper Side Mouse + Block (Ability C) |
| Energy cost | 1 |
| Cooldown | 10 s |
| Duration | 15–30 s, by level |
| Range | 20 m |
| Config ID | Charm |
| Config section | [Ability Charm] |
Effect¶
- Aim at a creature within 20 m and use the ability. You cheer.
- If the creature can be tamed, you may tame it permanently (see Taming).
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Otherwise, it is charmed: it joins your side and fights your enemies until the charm ends.
-
A charmed creature does not attack buildings.
- The charm ends when its time runs out, when the creature dies or when it gets 55 m or more away from you.
- All your charms end when you teleport or die.
- You can have several charmed creatures at once.
- Each cast gives demigod skill experience (see Kvasir).
Targets¶
- Hostile creatures, or tameable creatures that are not tamed yet.
- Not bosses, players, or animals that never fight (such as deer).
- Its maximum health must not be above the limit for your level: 20 per level.
- No energy is spent and no cooldown starts when there is no valid target.
Scaling¶
The charm duration grows evenly from 15 s at level 0 to 30 s at level 100.
| Lv 0 | Lv 50 | Lv 100 | |
|---|---|---|---|
| Maximum health of the target | 0 | 1000 | 2000 |
| Charm duration | 15 s | 22 s | 30 s |
- At level 0, no creature can be charmed.
- The duration is rounded to whole seconds (22.5 s at level 50 shows as 22 s).
Taming¶
If the creature can be tamed (in vanilla: boars, wolves, lox and other tameable creatures):
| Case | Chance to tame it for good |
|---|---|
| You have not started taming it | 10% |
| It is already being tamed (fed) | 30% |
- A tamed creature stays tamed and no longer despawns. It is not charmed: the charm duration does not apply.
Infused¶
- Energy cost: 1 → none.
- Cooldown: 10 s → 5 s.
Limits¶
- Usable while airborne or swimming.