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Charm

Charm turns a creature under Kvasir's crosshair into a temporary ally that fights on his side. Sometimes it tames the creature for good.

Used by Kvasir
Input Upper Side Mouse + Block
(Ability C)
Energy cost 1
Cooldown 10 s
Duration 15–30 s, by level
Range 20 m
Config ID Charm
Config section [Ability Charm]

Effect

  1. Aim at a creature within 20 m and use the ability. You cheer.
  2. If the creature can be tamed, you may tame it permanently (see Taming).
  3. Otherwise, it is charmed: it joins your side and fights your enemies until the charm ends.

  4. A charmed creature does not attack buildings.

  5. The charm ends when its time runs out, when the creature dies or when it gets 55 m or more away from you.
  6. All your charms end when you teleport or die.
  7. You can have several charmed creatures at once.
  8. Each cast gives demigod skill experience (see Kvasir).

Targets

  • Hostile creatures, or tameable creatures that are not tamed yet.
  • Not bosses, players, or animals that never fight (such as deer).
  • Its maximum health must not be above the limit for your level: 20 per level.
  • No energy is spent and no cooldown starts when there is no valid target.

Scaling

The charm duration grows evenly from 15 s at level 0 to 30 s at level 100.

Lv 0 Lv 50 Lv 100
Maximum health of the target 0 1000 2000
Charm duration 15 s 22 s 30 s
  • At level 0, no creature can be charmed.
  • The duration is rounded to whole seconds (22.5 s at level 50 shows as 22 s).

Taming

If the creature can be tamed (in vanilla: boars, wolves, lox and other tameable creatures):

Case Chance to tame it for good
You have not started taming it 10%
It is already being tamed (fed) 30%
  • A tamed creature stays tamed and no longer despawns. It is not charmed: the charm duration does not apply.

Infused

  • Energy cost: 1 → none.
  • Cooldown: 10 s → 5 s.

Limits

  • Usable while airborne or swimming.